Fabrication, hardware, narrative, and visual design.
Bellies Says combines the traditional game of Simon Says with a new and technological twist. The game utilizes a plushie, named Bellies, as the game controller. There are four patches on Bellies stomach that act as buttons which correspond to a color in the game. The players must stroke the patches on the belly to match the pattern they are given. Players must match the sequences they are given, and lose if they miss.
Bellies is created using up-cycled unwanted materials using a pattern of my own design. Once the pieces were cut out, they were then sewn together.
Bellies belly consists of four stroke sensors. Stroke sensors are created using conductive yarn. The conductive are connected to conductive fabric, and separated by regular yarn to prevent constant contact. When the two strips make contact with each other, it completes a circuit, turning the switch one. Then they are secured with another layer of conductive fabric tape and wired to the Arduino.
Aaron coded the Simons Says game for Bellies Says. We are sill in the early stages of the game and will be adding more animations and better aesthetics to the game. To play the game, the player is given a sequence on screen. The player then has to stroke the corresponding patch on Bellies' stomach to make him laugh. If the player successfully matches the sequence they were given, they will see Bellies laughing in response. If the player fails, they will lose a lifeline and be warned with an animation of Bellies licking his lips.
Bellies is a hungry child eating monster. Players must stroke his belly to make him laugh. If the players can successfully make him laugh so that his stomach hurts, Bellies will be able to successfully eat a child. If Bellies cannot eat, he will lose, therefore the player wins. If the player misses a sequences and lose, they will see Bellies licking his lips getting ready a a feast.
The next step for Bellies Says is to refine the game aesthetics and design. Aaron and I would like to create a more cohesive game experience. To do this, we will create game assets that will match Bellies, the plushie. We will incorporate the animations into the unity game, so that players can get more feedback from the game. Additionally, we will illustrate different patches on Bellies' stomach, instead of using the four colored tiles that we currently have in the game.