First look and feel prototype.  The owl plushie controllers needed to have two elements: a potentiometer to control the direction of the game space owls, and a switch to launch the owls to their next position.  The potentiometer is located at the base of the owl's head, with the launch switch located in a podium which the plushie will sit upon.
We started off by making the owl plushie's bodies. There are four owls, Owliver, Hooty, Barnardo, and Tawny. The owls are made using up-cycled and unwanted materials, with each of the four owls' has each of their own patterns. In using different materials for each owl, players' will be able to distinguish their owl from others. whiles playing the game.
Initially, we had planned to make hand-crafted potentiometers. Through the user-test, we found that hand-crafted potentiometers were unreliable and produced inaccurate values.  Because of this, we switched to regular potentiometers, which are still placed at the base of the neck. Additionally, we decided to use a pressure sensor inside of the plushies' stomachs instead of constructing a secondary podium to house the switch.
In addition to the plushie controllers, we needed to constructed a frame, which will be used to house a projector. The projector will project upwards to a screen, which rear projects the game space. After building the structure, Dylan stained the wood, and I added illustrations of each of the owls heads to the panels.
Once the plushies are finished, I soldered them to the Arduino and Dylan secured them to the structure.
Owl Prowl was installed at Babycastles for a week from December 8 to December 15 2017. Below is the team (from left to right) Dylan, Aaron, me, and Yuchen. Dylan was in charge of fabricating the wooden structure. Aaron fabricated the owl plushies' heads and finishing the game code. I worked on the plushies' bodies, and the hardware. Lastly, Yuchen built the game code.
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